
I am a researcher at Inria Nancy, in the MFX team since December 2022. My research focuses on Computer Graphics and, more precisely, on physically based rendering, BRDFs, specular microstructures, additive manufacturing, and appearance fabrication.
Posts
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Atomizer: SGP Honorable Mention
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Anisotropic Specular Image-Based Lighting
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ANISO Project Will Be Funded
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My Glint Research in Unreal Engine
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SIGGRAPH Paper on Anisotropic Appearance Fabrication
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