I am a researcher at Inria Nancy, in the MFX team since December 2022. My research focuses on Computer Graphics and, more precisely, on physically based rendering, BRDFs, specular microstructures, additive manufacturing, and appearance fabrication.
Posts
Anisotropic Specular Image-Based Lighting
ANISO Project Will Be Funded
My Glint Research in Unreal Engine
SIGGRAPH Paper on Anisotropic Appearance Fabrication
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