Publications
Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling
Computer Graphics Forum (Proceedings of Pacific Graphics), 2024
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2023
Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions
Proceedings of the Eurographics Symposium on Rendering (EGSR), 2021
Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D), 2021
Procedural Physically based BRDF for Real-Time Rendering of Glints
Computer Graphics Forum (Proceedings of Pacific Graphics), 2020
Glint Rendering based on a Multiple-Scattering Patch BRDF
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering), 2019
A Microfacet Based BRDF for the Accurate and Efficient Rendering of High Definition Specular Normal Maps
The Visual Computer, 2018